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Table 5 Participant satisfaction (N = 769)

From: Enhancing reproductive health among adolescent girls in India: results of an individualized RCT to study the efficacy of the go Nisha go mobile game

% (95% CI)

 Discussed GNG

74% (71–77%)

 Recommended GNG to others

66% (63–70%)

 Relate with Nisha (the protagonist)

80% (77–82%)

 Aspire to become like Nisha (the protagonist)

92% (90–94%)

Mean score out of 10

 Relatability

8.4 (8.2–8.5)

 Fun

8.9 (8.7–9.0)

 Interactivity

8.9 (8.7–9.0)

 Engagement

8.7 (8.6–8.8)